BattleTech HQ

Guides, tools, and lore for new players and veteran MechWarriors.
Built by the BattleTech Down Under community.

New to BattleTech? Start Here ⚙ Open Lance Builder

This site is run by David — host of the BattleTech Down Under YouTube channel. I've been playing and painting BattleTech for years and built these tools and guides because the ones I wanted didn't exist. If something's wrong or missing, let me know.

▶ Watch on YouTube

Lance Command Console

The lance builder built for the table, not the wiki. Filter by faction and era, track Battle Value and tonnage in real time, preview 'Mech loadouts, and print your roster sheet. Over 600 chassis and 3,700 variants from the full MUL database.

620 Chassis 3,700+ Variants Faction Filter BV Tracking Print Ready Alpha Strike Mode
⚙ Open Lance Builder →

Playing Solo

No opponent, no problem. Run a whole campaign on your own, or play a one off with a tool that thinks for the enemy.

New

🗺 Campaign Tracker

Roll a campaign of five to ten missions and run it solo. You get a company of twelve with named pilots, and you pick a lance for each mission. Damage carries between missions, salvage pays for repairs and replacements, wrecks can be recovered off the field, and pilots can die. Alpha Strike.

Open Campaign Tracker →

The two tools a campaign runs on, also usable on their own: one keeps your lance straight, the other thinks for the enemy.

Your force

⚔ Game Tracker

Heat, armour and ammo for the 'Mechs you are piloting. Keeps a full lance straight across a long game so you are not rubbing out pencil marks between turns.

Open Game Tracker →
Their force

🎯 OpFor Command

A weapon-aware opponent. It reads the actual variant you are facing, works out the range band that 'Mech wants to fight at, and gives you movement and fire orders every turn. Classic and Alpha Strike.

Open OpFor Command →

Table photo by Valtteri Hyvärinen, used with permission.

Getting Started

So You Want to Play BattleTech

What to buy, how the rules work, and what to expect from your first game — no padding, just what you need to know.

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BattleTech vs Warhammer 40K

A genuine comparison from someone who's played both. Cost, gameplay, community, and which one is actually right for you.

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Best 'Mechs for Beginners

Which 'Mechs teach the game well, which ones to avoid early, and how to build a first lance that won't frustrate you.

Read More →

All 4 getting started articles →

Mech Guides

Every variant ranked, with the numbers behind each call. Not just what a mech is, but how it actually plays and what it costs you when it goes wrong.

Featured guide

Marauder

75 tons · Inner Sphere · 36 variants

The most recognisable heavy in the game, and the one most people play wrong. Every variant ranked, the heat maths behind the 3R, and how to kill one.

Read the guide →

More guides: Marauder · Warhammer · Atlas · Locust · Highlander · BattleMaster · Bushwacker · Axman · all mech guides →

Gameplay & Strategy

Lance Building Guide

Roles, synergies, and the thinking behind building a lance that actually works together rather than four individual 'Mechs.

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Alpha Strike vs Classic BattleTech

Both systems have their place. Here's how to decide which one to learn first and when to switch.

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Heat Management Explained

The mechanic that defines BattleTech. Understanding it is the difference between a good pilot and a great one.

Read More →

All 6 gameplay & strategy articles →

Lore & Universe

The Star League: The Golden Age That Wasn't

Ian Cameron's forced unification, the Reunification War, the Amaris coup, and why Kerensky took the SLDF and left.

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The Succession Wars: How Humanity Burned Its Future

Three centuries of compounding catastrophe — LosTech, ComStar's rise, and how the Inner Sphere became the place we love to game in.

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The Dark Age: When the Lights Went Out

The HPG blackout, the Fortress Republic, and fifty years of recovery unravelling. BattleTech's most controversial era explained.

Read More →

All 10 lore & universe articles →

Painting & Hobby

Painting Tutorial for Beginners

From bare plastic to a presentable 'Mech in an evening. Primer, basecoat, wash, done — how the pros actually do it fast.

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Speed Painting a Full Lance

Batch painting techniques that get four 'Mechs table-ready in a weekend without cutting corners on quality.

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Best Paints for BattleTech Miniatures

Army Painter, Vallejo, Citadel — which brands are worth the money and what you actually need to get started.

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📬 BattleTech HQ Newsletter

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All 5 painting & hobby articles →

Recommended Gear

These are products I actually use and recommend. Prices are approximate and vary by retailer.

A Game of Armored Combat

The best entry point for most new players. Eight 'Mechs, complete rules, maps, everything you need for your first campaign.

View on Amazon ~$60

The Beginner Box

Two 'Mechs and simplified rules. Good if you want to try before committing. Outgrow it fast, but a solid intro.

View on Amazon ~$25

Army Painter Speed Paint 2.0

The fastest way to get 'Mechs painted. One coat over a white primer gives you a solid tabletop result in minutes per model.

View on Amazon

Vallejo Game Color Set

Better control than speedpaints, more versatile. The starter set covers everything you need for the first year.

View on Amazon

BattleTech Battle Mat

Replaces paper maps with a durable neoprene surface. Makes the table look properly serious.

View on Amazon

As an Amazon Associate I earn from qualifying purchases. Full disclosure.