Guides, tools, and lore for new players and veteran MechWarriors.
Built by the BattleTech Down Under community.
This site is run by David — host of the BattleTech Down Under YouTube channel. I've been playing and painting BattleTech for years and built these tools and guides because the ones I wanted didn't exist. If something's wrong or missing, let me know.
▶ Watch on YouTubeThe only dedicated BattleTech lance builder on the web. Filter by faction and era, track Battle Value and tonnage in real time, preview 'Mech loadouts, and print your roster sheet. Over 600 chassis and 3,700 variants from the full MUL database.
What to buy, how the rules work, and what to expect from your first game — no padding, just what you need to know.
Read More →A genuine comparison from someone who's played both. Cost, gameplay, community, and which one is actually right for you.
Read More →Which 'Mechs teach the game well, which ones to avoid early, and how to build a first lance that won't frustrate you.
Read More →How to get a complete, playable BattleTech collection for under $100, with the right priorities in the right order.
Read More →Roles, synergies, and the thinking behind building a lance that actually works together rather than four individual 'Mechs.
Read More →Both systems have their place. Here's how to decide which one to learn first and when to switch.
Read More →The mechanic that defines BattleTech. Understanding it is the difference between a good pilot and a great one.
Read More →Which scouts and harassers are worth fielding and why — from the Locust to the Jenner.
Read More →The workhorses of any serious lance — which heavies earn their tonnage and which disappoint.
Read More →Ian Cameron's forced unification, the Reunification War, the Amaris coup, and why Kerensky took the SLDF and left.
Read More →Three centuries of compounding catastrophe — LosTech, ComStar's rise, and how the Inner Sphere became the place we love to game in.
Read More →The HPG blackout, the Fortress Republic, and fifty years of recovery unravelling. BattleTech's most controversial era explained.
Read More →Alaric Ward. The Battle of Terra. Clan Wolf's claim to supremacy. The payoff of a storyline thirty years in the making.
Read More →Simultaneous nuclear strikes on every capital, the Manei Domini, Devlin Stone, and twelve years of warfare that made the Succession Wars look restrained.
Read More →A thousand years of future history explained without requiring you to read a hundred sourcebooks first.
Read More →House Davion, Steiner, Kurita, Liao, Marik — what makes each one distinct and which one you might want to fight for.
Read More →The five invading Clans, the shock of first contact, Tukayyid, and the destruction of Clan Smoke Jaguar. The full story.
Read More →Three centuries of grinding warfare that shaped the Inner Sphere and destroyed most of what made the Star League great.
Read More →Melissa's assassination, Katherine's power grab, Victor's long march home — five years of the Inner Sphere's mightiest military tearing itself apart.
Read More →From bare plastic to a presentable 'Mech in an evening. Primer, basecoat, wash, done — how the pros actually do it fast.
Read More →Batch painting techniques that get four 'Mechs table-ready in a weekend without cutting corners on quality.
Read More →Army Painter, Vallejo, Citadel — which brands are worth the money and what you actually need to get started.
Read More →The canonical colours for every major House and Clan, with notes on how to mix and match for your own colour scheme.
Read More →DIY terrain that looks good without costing a fortune. Foamcore, filler, and a few evenings gets you a solid table.
Read More →New guides, lore deep-dives, painting tips, and lance builder updates. No spam. Unsubscribe any time.
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These are products I actually use and recommend. Prices are approximate and vary by retailer.
The best entry point for most new players. Eight 'Mechs, complete rules, maps, everything you need for your first campaign.
View on Amazon ~$60Two 'Mechs and simplified rules. Good if you want to try before committing. Outgrow it fast, but a solid intro.
View on Amazon ~$25The fastest way to get 'Mechs painted. One coat over a white primer gives you a solid tabletop result in minutes per model.
View on AmazonBetter control than speedpaints, more versatile. The starter set covers everything you need for the first year.
View on AmazonReplaces paper maps with a durable neoprene surface. Makes the table look properly serious.
View on AmazonAs an Amazon Associate I earn from qualifying purchases. Full disclosure.