Every variant ranked, with the numbers behind each call.
Not just what a mech is, but how it actually plays.
Stat blocks are easy to find. What is harder to find is someone telling you which variant is worth the Battle Value, which one is a trap, and what happens when the thing you are piloting runs out of heat sinks halfway through turn three.
That is what these are. Every guide covers the full variant list with Battle Value and Alpha Strike figures, per-era faction availability off the Master Unit List, how to pilot the chassis, how to kill one, and how our AI opponent handles it in a solo game.
Every variant gets a verdict. If you want to know exactly what those verdicts mean and how the Trap rating is calculated, the rating scale is written down here.
The most recognisable heavy in the game, and the one most people play wrong. Every variant ranked, the heat maths behind the 3R, and how to kill one.
Read More →Designed in 2515 and still in service in the ilClan era. Every variant ranked, the heat maths, and why nobody ever managed to replace the original.
Read More →New chassis guides go up regularly. If there is one you want moved to the front of the queue, let me know.